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Jumping In Draughts? What's The Proper Rule?
What are the correct rules when it comes to jumping opponents pieces in draught? Can you force someone to make a jump after they have made a different move even though a jump was available? Or can you lift the piece that did not make the jump and then take your turn? Our are these both correct options?
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For more on marking an answer as the "Best Answer", please visit our FAQ.depends whether you are playing with the "huffing" rule or not.
http:// www.che ckerslo unge.co m/huffi ng.html
as it say on the link, both the English and American associations have abolished huffing in competition play.
http://
as it say on the link, both the English and American associations have abolished huffing in competition play.
I think both rules exist - you need to decide which one you're playing befoehand.
According to wiki:
http:// en.wiki pedia.o rg/wiki /Englis h_draug hts
Look under "Move Rules":
"Jumping is always mandatory: if a player has the option to jump, he must take it, even if doing so results in disadvantage for the jumping player. (For example, a single jump might set up a player such that the opponent has a multi-jump move in reply.)
However, I'm more used to playing with the 2nd option, viz, huffing.
Look under "Rule Variations" in the above link.
According to wiki:
http://
Look under "Move Rules":
"Jumping is always mandatory: if a player has the option to jump, he must take it, even if doing so results in disadvantage for the jumping player. (For example, a single jump might set up a player such that the opponent has a multi-jump move in reply.)
However, I'm more used to playing with the 2nd option, viz, huffing.
Look under "Rule Variations" in the above link.
I think it depends on what was agreed at the start. Not that I've played since I was a kid.
Normally one has to jump if one can. But the opponent can not choose which of a number of jump options the other should make. I have also played it where if you failed you removed the offending piece.
I think the issue is to clarify the rules you play by at the start to avoid disagreements.
Normally one has to jump if one can. But the opponent can not choose which of a number of jump options the other should make. I have also played it where if you failed you removed the offending piece.
I think the issue is to clarify the rules you play by at the start to avoid disagreements.
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