52. Strangers to evil - 5,4,7
53. How he makes the company jump - 5,2,3,3
55. Place for kicks - 5,5,3
56. Wilderness time - 5,4,3,5,6
57. Keep off the ox and donkey, for example - 3, 12
Last thought; I'll double any winnings returned to the charity. Please help.