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Card Games
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Morning All,
I need to print out the rules to a couple of card games but when I google I get all the online type stuff and I just want a simplistic version that everyone can follow.
The games are Texas Hold 'Em and Poo (no swearing) Head. Does anyone know a site I can get hold of these rules please? Relatively urgent (well as urgent as these things get).
Cheers
China xx
I need to print out the rules to a couple of card games but when I google I get all the online type stuff and I just want a simplistic version that everyone can follow.
The games are Texas Hold 'Em and Poo (no swearing) Head. Does anyone know a site I can get hold of these rules please? Relatively urgent (well as urgent as these things get).
Cheers
China xx
Answers
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For more on marking an answer as the "Best Answer", please visit our FAQ. THE RULES OF POO-HEAD
The cards:
2 beats anything, starts numerical sequence again
3 is the lowest card
7 see-through (ie, next player has to respond to previous played card)
8 next player misses a go (in a two hand game, the eight can be used to allow for gaps in runs)
10 clears the table (discard stack set aside: whoever lays the ten starts again).
The deal:
Three cards are dealt to each player, face down. This is the underhand. Three more cards are dealt, face up (the overhand); and then three cards more.
The play:
In the first phase each player may swap 0,1,2 or 3 of the cards in their hand with the cards in their overhand.
Player to dealer's left (or non-dealer in two hand game) is given first option to discard a 3. If no player holds a 3, the player to dealer's left lays their lowest card. Next player may discard the card (or cards) next in numerical sequence, without limit (4x4, and 5x5 and 6x6 etc). If the player doesn't hold a card of the right value, they must pick up the discard stack, but 2, 7 or 10 may be laid at any time. A player who successfully discards all their cards begins the endgame, laying down first the overhand (in any sequence), then the underhand. First player to have no cards wins, loser is the poo-head & deals the next hand. Poo-head is the intellectual property of Jon and Pat Mayes, 1996.
The cards:
2 beats anything, starts numerical sequence again
3 is the lowest card
7 see-through (ie, next player has to respond to previous played card)
8 next player misses a go (in a two hand game, the eight can be used to allow for gaps in runs)
10 clears the table (discard stack set aside: whoever lays the ten starts again).
The deal:
Three cards are dealt to each player, face down. This is the underhand. Three more cards are dealt, face up (the overhand); and then three cards more.
The play:
In the first phase each player may swap 0,1,2 or 3 of the cards in their hand with the cards in their overhand.
Player to dealer's left (or non-dealer in two hand game) is given first option to discard a 3. If no player holds a 3, the player to dealer's left lays their lowest card. Next player may discard the card (or cards) next in numerical sequence, without limit (4x4, and 5x5 and 6x6 etc). If the player doesn't hold a card of the right value, they must pick up the discard stack, but 2, 7 or 10 may be laid at any time. A player who successfully discards all their cards begins the endgame, laying down first the overhand (in any sequence), then the underhand. First player to have no cards wins, loser is the poo-head & deals the next hand. Poo-head is the intellectual property of Jon and Pat Mayes, 1996.
Texas Hold'em General Rules
In hold�em, players receive two downcards as their personal hand (holecards), after which there is a round of betting. Three boardcards are turned simultaneously (called the �flop�) and another round of betting occurs. The next two boardcards are turned one at a time, with a round of betting after each card. The boardcards are community cards, and a player may use any five-card combination from among the board and personal cards. A player may even use all of the boardcards and no personal cards to form a hand (play the board). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.
Object: The best possible five card poker hand, using any combination of hole cards and community cards, wins the pot.
Betting Rounds
1.The dealer deals each player their own two cards face-down (pocket cards)
2.1st betting round
3.The dealer burns a card then turns over three community cards face-up (the flop)
4.2nd betting round
5.The dealer burns another card then turns over 1 more community card (the turn,4th street)
6.3rd betting round
7.The dealer burns another card then turns over 1 final community card (the river,5th street )
8.Last betting round
9.Showdown (Every remaining player shows hand with bettor showing first)
All remaining players must use one of the following choices at the showdown:
1. Two pocket cards & three boardcards
2. One pocket card & four boardcards
3. No pocket cards & five boardcards (called playing the board)
ctd
In hold�em, players receive two downcards as their personal hand (holecards), after which there is a round of betting. Three boardcards are turned simultaneously (called the �flop�) and another round of betting occurs. The next two boardcards are turned one at a time, with a round of betting after each card. The boardcards are community cards, and a player may use any five-card combination from among the board and personal cards. A player may even use all of the boardcards and no personal cards to form a hand (play the board). A dealer button is used. The usual structure is to use two blinds, but it is possible to play the game with one blind, multiple blinds, an ante, or combination of blinds plus an ante.
Object: The best possible five card poker hand, using any combination of hole cards and community cards, wins the pot.
Betting Rounds
1.The dealer deals each player their own two cards face-down (pocket cards)
2.1st betting round
3.The dealer burns a card then turns over three community cards face-up (the flop)
4.2nd betting round
5.The dealer burns another card then turns over 1 more community card (the turn,4th street)
6.3rd betting round
7.The dealer burns another card then turns over 1 final community card (the river,5th street )
8.Last betting round
9.Showdown (Every remaining player shows hand with bettor showing first)
All remaining players must use one of the following choices at the showdown:
1. Two pocket cards & three boardcards
2. One pocket card & four boardcards
3. No pocket cards & five boardcards (called playing the board)
ctd
Texas Hold'em Rules ctd
1. If the first holecard dealt is exposed, a misdeal results. The dealer will retrieve the card, reshuffle, and recut the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one holecard is exposed, this is a misdeal and there must be a redeal.
2. If the flop contains too many cards, it must be redealt.
3. If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, or the flop contained too many cards, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
4. If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card�s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck and turns the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
5. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burncard. If the dealer mistakenly deals more than one extra card, it is a misdeal.
6. You must declare that you are playing the board before you throw your cards away; otherwise you relinquish all claim to the pot.
1. If the first holecard dealt is exposed, a misdeal results. The dealer will retrieve the card, reshuffle, and recut the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one holecard is exposed, this is a misdeal and there must be a redeal.
2. If the flop contains too many cards, it must be redealt.
3. If the flop needs to be redealt because the cards were prematurely flopped before the betting was complete, or the flop contained too many cards, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card.
4. If the dealer turns the fourth card on the board before the betting round is complete, the card is taken out of play for that round, even if subsequent players elect to fold. The betting is then completed. The dealer burns and turns what would have been the fifth card in the fourth card�s place. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards. The dealer then cuts the deck and turns the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner.
5. If the dealer mistakenly deals the first player an extra card (after all players have received their starting hands), the card will be returned to the deck and used for the burncard. If the dealer mistakenly deals more than one extra card, it is a misdeal.
6. You must declare that you are playing the board before you throw your cards away; otherwise you relinquish all claim to the pot.
Hand Rankings
Here are the poker hands from highest to lowest.
* Royal flush
A, K, Q, J, 10, all the same suit.
* Straight flush
Five cards in a sequence, all the same suit.
Highest ranked card at the top of the sequence wins.
* Four of a kind
All four cards of the same rank.
* Full house
Three of a kind with a pair. Highest three matching cards wins the pot.
* Flush
Any five cards of the same suit, but not in a sequence.
The player holding the highest ranked card wins. If necessary, the second, third, fourth and fifth highest ranked cards can be used to break the tie.
* Straight
Five cards in a sequence, but not of the same suit.
Highest ranking card at the top of the sequence wins. Note: The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner.
* Three of a kind
Three cards of the same rank. Highest ranking three of a kind wins.
* Two pair
Two different pairs. Highest pair wins.
If players have the same highest pair, highest second pair wins. If both players have identical pairs, highest fifth card wins.
* Pair
Two cards of the same rank.
Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie
* High Card
When you haven't made any of the hands above, the highest card plays
Here are the poker hands from highest to lowest.
* Royal flush
A, K, Q, J, 10, all the same suit.
* Straight flush
Five cards in a sequence, all the same suit.
Highest ranked card at the top of the sequence wins.
* Four of a kind
All four cards of the same rank.
* Full house
Three of a kind with a pair. Highest three matching cards wins the pot.
* Flush
Any five cards of the same suit, but not in a sequence.
The player holding the highest ranked card wins. If necessary, the second, third, fourth and fifth highest ranked cards can be used to break the tie.
* Straight
Five cards in a sequence, but not of the same suit.
Highest ranking card at the top of the sequence wins. Note: The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner.
* Three of a kind
Three cards of the same rank. Highest ranking three of a kind wins.
* Two pair
Two different pairs. Highest pair wins.
If players have the same highest pair, highest second pair wins. If both players have identical pairs, highest fifth card wins.
* Pair
Two cards of the same rank.
Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie
* High Card
When you haven't made any of the hands above, the highest card plays
Basic Rules of Blackjack
The object of Blackjack is to achieve a total that is greater than that of the dealer, and which does not exceed 21. Even if other players are present at the table, the dealer is your only opponent in the game.
There are few decisions to make when playing Blackjack. You must consider your cards and your dealer's card and remember, if you go over 21, you "bust", and if you "bust" you lose.
Play progresses as follows:
1. A card is dealt, face up, to each player in turn and then one to the dealer. The dealer's card is face down and called the "hole" card.
2. A 2nd card is then dealt, again face up, to each player.
3. Starting from the player to the left of the dealer, each player decides whether to draw further cards.
4. After all players have completed their hands, the Dealer proceeds to draw cards to complete the Dealer's hand.
You win if:
Your total is higher than the Dealer's total
The Dealer goes over 21 or "busts".
If your total is the same as the Dealer's total it is a "stand-off" and you neither win nor lose.
If you go over 21, or the Dealer's total is greater, you lose.
The Values of the Cards
Cards in Blackjack are assigned the following point valies:
Picture Cards (J, Q and K) each count as 10 points.
An Ace counts as 1 point or 11 points, whichever is better for owner of the hand.
All other cards their face value.
Blackjack is a combination of an Ace and any 10 or picture card with your first two cards. It pays one and a half times your bet unless the dealer also draws Blackjack, in which case you have a "stand-off".
Restrictions on the Dealer
The dealer plays according to a strict set of rules. Dealers must take another card if their hand totals 16 or less. Dealers must stand (not take any more cards) if their hand totals 17 or more.
The object of Blackjack is to achieve a total that is greater than that of the dealer, and which does not exceed 21. Even if other players are present at the table, the dealer is your only opponent in the game.
There are few decisions to make when playing Blackjack. You must consider your cards and your dealer's card and remember, if you go over 21, you "bust", and if you "bust" you lose.
Play progresses as follows:
1. A card is dealt, face up, to each player in turn and then one to the dealer. The dealer's card is face down and called the "hole" card.
2. A 2nd card is then dealt, again face up, to each player.
3. Starting from the player to the left of the dealer, each player decides whether to draw further cards.
4. After all players have completed their hands, the Dealer proceeds to draw cards to complete the Dealer's hand.
You win if:
Your total is higher than the Dealer's total
The Dealer goes over 21 or "busts".
If your total is the same as the Dealer's total it is a "stand-off" and you neither win nor lose.
If you go over 21, or the Dealer's total is greater, you lose.
The Values of the Cards
Cards in Blackjack are assigned the following point valies:
Picture Cards (J, Q and K) each count as 10 points.
An Ace counts as 1 point or 11 points, whichever is better for owner of the hand.
All other cards their face value.
Blackjack is a combination of an Ace and any 10 or picture card with your first two cards. It pays one and a half times your bet unless the dealer also draws Blackjack, in which case you have a "stand-off".
Restrictions on the Dealer
The dealer plays according to a strict set of rules. Dealers must take another card if their hand totals 16 or less. Dealers must stand (not take any more cards) if their hand totals 17 or more.
BlackJack ctd
Splitting
If your first two cards are of equal value you may split these to form up to three separate hands. Aces may be split to form only two hands. You will receive an additional card for each hand, however a wager equal to your original bet must be placed each time you split.
Doubling Down
You may place an additional bet (not exceeding your original bet) if your first two cards total 9,10 or 11 (without aces). You will be dealt one additional card when you double.
Splitting
If your first two cards are of equal value you may split these to form up to three separate hands. Aces may be split to form only two hands. You will receive an additional card for each hand, however a wager equal to your original bet must be placed each time you split.
Doubling Down
You may place an additional bet (not exceeding your original bet) if your first two cards total 9,10 or 11 (without aces). You will be dealt one additional card when you double.
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